Field guide · NVIDIA for founders

NVIDIA Sells the Whole Ladder. Your Startup Needs One Rung.

Our map of the NVIDIA ecosystem counts 314 product and model families across 25 domains. Here is the stack in plain English, nine starter setups from a GPU-less laptop to a rented H100, the memory math that picks your hardware, and the traps that quietly eat a seed round.

314
product and model families in our catalog
25
domains, from robots to radio networks
9
starter setups, ranked as a ladder
$0
hardware needed for rung zero
A dark workbench at night with a microcontroller, a single-board computer with a camera, a compact AI edge module, a desktop graphics card and a glowing laptop arranged like the rungs of a ladder, with server racks glowing amber in the background.
The ladder, laid flat: a sensor board, a single-board computer, an edge module, a desktop GPU and a laptop pointed at someone else's data center. Illustration, AI generated.

In 2012, the neural network most often credited with rebooting modern AI was trained in a bedroom. Alex Krizhevsky, a graduate student at the University of Toronto, ran AlexNet on a home computer at his parents' house fitted with two GeForce GTX 580 gaming cards, three gigabytes of memory apiece, and let it grind for five or six days. That October, in Florence, he presented the result: a winning ImageNet entry with a top-5 error rate of 15.3 percent, against 26.2 for the runner-up. Gaps like that do not move a field forward a step. They move it to a different building.

The detail engineers love is the one founders should remember. AlexNet was split down the middle, half the network on each card, because the whole thing would not fit in the three gigabytes of a single GTX 580. The most famous model of the GPU era hit a memory wall and climbed over it with a second gaming card and some very clever code. Fourteen years later, every AI startup still meets that wall. The only thing that has changed is the number painted on it.

A modest bedroom at night with a desktop PC on a wooden desk, its side panel open to show two graphics cards glowing amber, a monitor showing a falling training curve and a dark window behind it.
Where the GPU era of AI began: an ordinary room, two gaming cards and a model too big for either of them. Illustration, AI generated.

What has changed even more is the menu. When we mapped NVIDIA's software and model ecosystem for this guide, the catalog ran to 314 product and model families across 25 domains, from a 4-billion-parameter model built to run on a single desktop card to a 550-billion-parameter giant that needs a data center, from robot arms to radio networks. Nobody building a company needs all of it. Most need three or four pieces, chosen in the right order, and the order matters more than the hardware. Choose well and the code you write on a palm-sized board this month can run, with some care, on a data center cluster next year. Choose badly and you either stall on a laptop that cannot hold your model or pay for a GPU that idles while you hunt for customers.

That first choice quietly decides four things: how fast you can put something real in front of a customer, how much of your seed money turns into hourly cloud bills, which engineers you can hire, and whether the model at the heart of your demo is even licensed for commercial use. This guide exists to make that choice on purpose. It covers the stack in plain English, nine concrete starter setups, the napkin math for memory, a five-question test for picking your rung, and seven traps that never make it into a keynote.

01 / origin

The company you are building on was a startup once, too

NVIDIA began as exactly the kind of company reading this guide. In 1993, Jensen Huang, Chris Malachowsky and Curtis Priem spent hours in a booth at a Denny's in East San Jose, talking through a graphics chip company that did not yet have a business plan. Huang, who had washed dishes and bussed tables at Denny's as a teenager in Oregon, later explained the choice of office with impeccable founder logic: "It had all the coffee you could drink and no one could chase you out."

Two years in, the company was close to dead. Its first chip had landed badly, and the graphics architecture it was building for Sega's next console was, Huang concluded, the wrong one. So he did what most founders would rather not do. He told Sega's Shoichiro Irimajiri that NVIDIA could not complete the console, suggested Sega find another partner, and asked to be paid in full anyway, because without that money there would be no NVIDIA. Irimajiri agreed. The five million dollars Sega put into the company bought it roughly six more months, and Huang, retelling the story at National Taiwan University in 2023, reduced it to a single line: "Confronting our mistake, and with humility asking for help, saved NVIDIA."

Sega sold its stake in 2000 for about fifteen million dollars, a trade that only looks sensible if you never check what it would be worth today. The scar tissue stayed with Huang. For years he opened staff presentations by reminding everyone that the company was thirty days from going out of business, and he says he has used the line for more than three decades, trillions of dollars of market value later. It deserves a place above your own desk, because it is the most useful sentence in the semiconductor business.

The second bet built the ecosystem you are about to use. In 2007 NVIDIA released CUDA, a way to program its graphics chips for general-purpose computing, and kept putting the capability on every GPU it made, the cheap gaming cards included, while profits took a beating and shareholders asked what exactly the company was doing. The logic was patient to the point of stubbornness. If every gaming card could run scientific code, then every student, researcher and garage startup was a future CUDA developer. Krizhevsky's bedroom was the first spectacular payoff.

That patience explains NVIDIA's generosity toward founders today. The company gives most of its SDKs away, publishes open models, runs a free startup program and lets you prototype against hosted models without paying. None of that is charity. It is the CUDA strategy applied to you: win the developer early and the data center follows. It is a fair trade for a startup, as long as you make it with your eyes open, which is what the rest of this guide is for.

From a diner booth to the default platform

  1. 1993Three founders, one Denny's booth in East San Jose, no business plan.
  2. Mid-1990sA failed console project ends with Sega investing five million dollars, enough for about six months.
  3. 1997The RIVA 128 ships and the company survives its first brush with death.
  4. 2007CUDA turns graphics chips into general-purpose computers. Profits suffer for years.
  5. 2012AlexNet trains on two GTX 580 cards in a Toronto bedroom and wins ImageNet by a mile.
  6. 2016NVIDIA Inception launches as a program for AI startups.
  7. 2024NIM packages models as ready-to-run microservices with standard APIs.
  8. 2025DGX Spark ships at $3,999 with 128 GB of unified memory.
  9. 2026Our map of NVIDIA's catalog reaches 314 product and model families, and memory becomes the expensive part of AI hardware.
Nine moments that explain why NVIDIA courts startups: it was one, it nearly died, and its biggest win came from a student with consumer hardware.
02 / the stack

The stack in five layers, in plain English

Most confusion about NVIDIA comes from treating it as one product. It is a stack, and nearly every name in the catalog sits on one of five layers. Learn the layers and the alphabet soup sorts itself onto shelves, which is roughly the moment the documentation stops feeling hostile.

The NVIDIA stack, from services down to silicon

  1. 5
    Your product lives hereModels and services. What you call or download: Nemotron for language, Cosmos for world models, GR00T for robots, Alpamayo for driving, plus partner models such as Boltz-2 and Evo2. Packaged as NIM microservices, tried through NVIDIA Build and stitched together in blueprints.
  2. 4
    ...and hereFrameworks and platforms. Domain toolkits: NeMo to train, tune, evaluate and guard models; Isaac for robots; Omniverse for simulation; Metropolis and DeepStream for video; Riva for speech; Holoscan for live sensors; BioNeMo, MONAI and Clara for health; DRIVE for vehicles; Aerial for radio.
  3. 3
    The moatAcceleration libraries. CUDA-X libraries such as cuDNN, cuBLAS, cuDF and cuOpt, plus TensorRT, TensorRT-LLM, Dynamo and NCCL. Frameworks such as PyTorch call the core ones, cuDNN, cuBLAS and NCCL, for you, which is exactly why they are so hard to replace.
  4. 2
    Your outages live hereSystem software. Drivers, the CUDA Toolkit, JetPack on Jetson, DGX OS, the Container Toolkit and the GPU Operator. Invisible when right, ruinous when wrong.
  5. 1
    ...and hereSilicon. GeForce RTX and RTX PRO cards, Jetson modules, DGX Spark, and H100, H200 or B200 GPUs rented in the cloud. Microcontrollers and Raspberry Pi boards sit beside this layer as clients, not as CUDA devices.
The NVIDIA stack in five layers. A startup's product usually lives in the top two; its worst days usually start in the bottom two.

Two things about this picture matter more than any single product. The first is where the pain lives. Teams rarely fail with NVIDIA because a model was weak. They fail because a driver did not match a toolkit, a JetPack release did not match a module, or a GPU lacked a hardware block that an SDK quietly assumed. Budget real engineering time for layers one and two, even though no customer will ever see them.

The second is continuity. CUDA, TensorRT and most of layer three run, in versions matched to each device, from a Jetson module to a rented H100, so a team can prototype at a desk and deploy to a customer's factory or a cloud region without learning a new programming model. That is the moat NVIDIA spent two decades digging, and as we argued in why NVIDIA is not really a GPU company anymore, it is the part rivals find hardest to copy.

03 / the map

314 families, 25 aisles: what is actually on the shelf

Our catalog sorts the ecosystem into 25 domains, and the shape of the list says something keynotes never do. The single largest aisle is not a glamorous model family. It is CUDA and its core GPU libraries, with 22 entries, followed by NeMo's training and evaluation tools and the biology and medical research models at 21 apiece. Nemotron, the language model line that collects the headlines, fills ten rows.

That proportion is the tell. Models arrive and retire at a dizzying pace: Nemotron alone added three 3.5 language models between August and mid-October. The libraries underneath have been compounding since 2007, and they are where most of NVIDIA's real leverage sits. The practical reading for a founder is blunt: choose models the way you choose dependencies you expect to replace, and choose the platform layer the way you choose a cofounder.

Seven families, 25 aisles, 314 entries

Models you call or download

89 families in 8 aisles

Language, search and safety, speech, physical world and vision, image and 3D, tabular and weather, biology, and physical AI models.

Know first: Nemotron, Nemotron Embed and Rerank, Parakeet, Canary, Cosmos, GR00T, Kumo.

Typical floor: nothing at all through an API; locally, anything from an 8 GB edge module to multi-GPU nodes.

The CUDA foundation and domain SDKs

66 families in 5 aisles

Core GPU libraries, data science, profilers and debuggers, scientific and quantum computing, and biology developer tools.

Know first: CUDA Toolkit, cuDF, cuML, cuOpt, Nsight Systems, Parabricks.

Typical floor: any supported NVIDIA GPU to learn on; serious data work wants 16 to 24 GB.

Robots, simulation, vision and vehicles

49 families in 4 aisles

Isaac robotics, Omniverse simulation, video and edge AI, and the DRIVE autonomous vehicle stack.

Know first: Isaac Sim and Isaac Lab, Isaac ROS, cuRobo, DeepStream, JetPack, TAO.

Typical floor: an RTX 4080-class or newer card with 16 GB for simulation, a Jetson for deployment, DRIVE hardware for cars.

Graphics, media and the desktop

32 families in 2 aisles

Rendering SDKs, digital humans, video tools and the apps that creators and gamers already run.

Know first: DLSS, RTX Kit, ACE, Broadcast, Video Codec SDK.

Typical floor: an RTX card. Features follow the GPU generation, not the price tag.

Tools to train, tune and test

26 families in 2 aisles

NeMo for training, data, evaluation and safety, plus the Cosmos tools that prepare physical AI data.

Know first: NeMo AutoModel, NeMo Curator, NeMo Evaluator, NeMo Guardrails, Cosmos Curator.

Typical floor: a CPU laptop to orchestrate; around 24 GB of VRAM for small experiments and 80 GB per GPU for real training.

Agents and serving

26 families in 2 aisles

Agent runtimes, tracing and governance, plus the engines that serve models fast.

Know first: NeMo Agent Toolkit, NIM, TensorRT-LLM, Dynamo-Triton, AIPerf.

Typical floor: most agent tooling runs on a CPU; serving needs whatever your model needs.

Networks and infrastructure

26 families in 2 aisles

DPUs, switches and telecom, plus containers, Kubernetes, monitoring and the cloud catalogs.

Know first: Container Toolkit, GPU Operator, DCGM, NGC, Brev, DOCA.

Typical floor: a laptop to rent GPUs from; real networking gear only at cluster scale.

The 25 aisles of our catalog grouped into seven families, with the names worth learning first and the hardware each one typically starts on. Counts add up to 314.

The full list of all 314 families, each with a one-line description and a link to its official page, sits in the appendix at the end of this guide. You will not need most of it this year, which is precisely the point.

04 / napkin math

The napkin math that decides your hardware

If you remember one number from this guide, make it bytes per parameter. Memory, not raw speed, decides which rung you can stand on, and it is the first wall every AI team hits, from a Toronto bedroom in 2012 to a seed-stage startup this morning. The good news is that the first estimate fits on a napkin.

A model's weights take roughly 2 GB per billion parameters at BF16, 1 GB at 8-bit and 0.5 GB at 4-bit. A 9-billion-parameter model is therefore about 18 GB in BF16 and about 4.5 GB at 4-bit, before anything else is loaded. Then come the extras: the KV cache, which grows with every token of context and every concurrent user, plus activations and the runtime's own working space. The weights are the rent. The KV cache is the utility bill, and it rises every time a new customer moves in.

Napkin formulaWeights in GB ≈ parameters in billions × bits per parameter ÷ 8. Then add room for the KV cache, activations and runtime, and never plan to fill a card to the brim.

Three kinds of memory get confused constantly, and the confusion is expensive. System RAM is the computer's general memory. VRAM is the memory on a discrete graphics card, and for AI it is the number that counts: a desktop with 64 GB of RAM and a 12 GB card is a 12 GB machine. Unified memory, on Jetson modules and DGX Spark, is shared between the CPU and the GPU, so the figure on the box is also feeding the operating system and your own application. On the new 64 GB DGX Spark, which goes on sale on 23 October, IT Home reports that about 8 GB is reserved for the system, leaving roughly 56 GB for weights and cache.

The newest trap comes from mixture-of-experts models. Nemotron 3 Nano 30B-A3B activates only about 3.5 billion parameters for each token, which makes it quick. It does not make it small. All 30 billion parameters still have to live in memory, roughly 60 GB at BF16 and 15 GB at 4-bit. Active parameters tell you how fast a model talks. Total parameters tell you how big a room it needs.

Will the weights fit? Five Nemotron sizes against five memory pools

Modelweights, BF16 / 4-bitJetson Orin Nano8 GB*RTX 409024 GBRTX 509032 GBH10080 GBDGX Spark128 GB*
Nemotron 3 Nano 4B8 / 2 GBBF16 no
4-bit fits
BF16 fits
4-bit fits
BF16 fits
4-bit fits
BF16 fits
4-bit fits
BF16 fits
4-bit fits
Nemotron Nano 9B v218 / 4.5 GBBF16 no
4-bit tight
BF16 tight
4-bit fits
BF16 tight
4-bit fits
BF16 fits
4-bit fits
BF16 fits
4-bit fits
Nemotron 3 Nano 30B-A3B60 / 15 GBBF16 no
4-bit no
BF16 no
4-bit tight
BF16 no
4-bit fits
BF16 tight
4-bit fits
BF16 fits
4-bit fits
Nemotron 3 Super 120B-A12B240 / 60 GBBF16 no
4-bit no
BF16 no
4-bit no
BF16 no
4-bit no
BF16 no
4-bit tight
BF16 no
4-bit fits
Nemotron 3 Ultra 550B-A55B1,100 / 275 GBBF16 no
4-bit no
BF16 no
4-bit no
BF16 no
4-bit no
BF16 no
4-bit no
BF16 no
4-bit no
Memory bandwidthdecides speed once it fits102 GB/sSuper dev kit1 TB/s1.8 TB/s3.35 TB/sSXM273 GB/s

fits weights use under half the pool   tight half the pool or more, little room left for the KV cache   no needs the whole pool or more

* Unified memory, shared by the CPU, the operating system and your own application.

Weights only, before KV cache and runtime overhead, using the napkin formula above. Once a model fits, bandwidth decides how fast it answers: DGX Spark can hold the 120B model at 4-bit, while an H100 or an RTX 5090 moves data many times faster. Bandwidth figures are rounded vendor specifications; the Jetson figure is for the Orin Nano Super developer kit.

Capacity is only half of it, because bandwidth decides how fast a model answers once it fits. DGX Spark holds 128 GB but moves data at about 273 GB/s, while an RTX 5090 holds 32 GB and moves it at roughly 1.8 TB/s, more than six times faster. The Spark is a big room with a narrow door: it loads models no gaming card can hold, then serves them at a stroll. That room has also become pricier. The 128 GB Spark launched at $3,999 in October 2025, rose to $4,699 in February as NVIDIA cited tight memory supply, and now lists at $6,950, while a new 64 GB version from partners starts at $4,999. In 2026 memory is the expensive part of AI hardware, and a startup budget should treat it that way.

The weights are the rent. The KV cache is the utility bill.

If you are weighing a desk-side card instead, our RTX 5090 review covers what 32 GB actually buys, and our complete guide to running LLMs locally goes deeper on quantization formats and runtimes. Two final rules belong on the napkin. Fine-tuning needs far more memory than inference, because gradients and optimizer state join the party, which is why GR00T N1.7 runs inference on a 16 GB card but recommends 40 GB or more to fine-tune. And memory on several GPUs does not merge into one big pool by default. Splitting a model across cards takes software built for it, which is exactly the trick Krizhevsky had to write by hand.

05 / starter setups

Nine ways to start, from zero GPUs to a rented H100

Here are the nine starter setups from our research, rearranged as a ladder you climb only when the product pushes you. Each one is a real, buildable starting point: the hardware that actually limits it, the NVIDIA pieces that pair with it and a first project small enough to finish in a few weeks. Where a number is an official minimum, we say so. The rest are capacity-planning examples rather than guarantees, and running several models at once will need more.

The ladder: nine starter setups, cheapest first

SetupWhat actually limits youNVIDIA piecesA first project
Rung 0GPU-less laptop + cloud APISpend: free tier firstSoftware default8 to 16 GB of RAM and an internet connection. The model's memory lives on someone else's server.NVIDIA Build and NIM endpoints, NeMo Agent ToolkitNVIDIA Build · Agent Toolkit docsAn assistant that searches your own documents, runs the model remotely and shows its sources.
Rung 1ESP32-S3 + sensor + PC or APISpend: tens of dollars per board512 KB of internal SRAM on the board and the right I/O for your sensor; about 8 GB of RAM on the PC. The AI runs on the PC or in the cloud.Nemotron through an API, NeMo Agent Toolkit; your own firmware on the ESP32ESP32-S3 · NemotronCollect workshop temperature and vibration, summarize it on the server and write a plain-language report when a threshold breaks.
Rung 1Arduino UNO R4 WiFi + motor driver + PCSpend: tens of dollars per board32 KB of SRAM and 256 KB of flash on the main MCU, a suitable driver and power supply; the AI runs on a PC or an API.Nemotron, NeMo Agent Toolkit; firmware on the Arduino that executes a short list of commandsUNO R4 WiFi · Agent Toolkit docsA desktop sorter that turns a request into defined commands while the board runs the motor and checks its limit switches.
Rung 1Raspberry Pi 5 + camera + remote GPUSpend: low hundreds, plus GPU timeA Pi 5 with 4 to 8 GB of RAM and a 64 GB microSD; the GPU server is sized separately. The Pi's own GPU does not run CUDA.DeepStream and TensorRT on the GPU server; camera and network client on the PiRaspberry Pi 5 · DeepStream · CUDA GPUsA shelf camera that streams to a GPU server, counts products and alerts when a bay runs empty.
Rung 2Jetson Orin Nano 8 GB + USB cameraSpend: low hundredsHardware default8 GB of unified memory and, in our example, a 128 GB NVMe; JetPack and DeepStream releases that support the module.JetPack, TensorRT, DeepStream and a small detection modelJetson modules · JetPack · DeepStreamA single-camera box that counts parts on a line, processes every frame on the device and sends summaries upstream.
Rung 3RTX desktop + virtual robotSpend: low thousandsOfficial Isaac Sim x86 minimum: an RTX 4080 with 16 GB of VRAM, 32 GB of RAM and 50 GB of SSD. NVIDIA's recommended tier: an RTX 5080, 64 GB of RAM and a 500 GB SSD.Isaac Sim, Isaac Lab, ReplicatorIsaac Sim requirements · Isaac LabTest a robot's route in a virtual warehouse, vary racks and lighting, generate camera data and study every failure.
Rung 324 GB RTX PC + RGB-D camera + robot armSpend: low thousands, plus the armOur example: a 24 GB card such as an RTX 4090 or newer, 64 GB of RAM and a 1 TB SSD. GR00T needs at least 16 GB of VRAM for inference; the combined pipeline has to be measured.FoundationPose, cuRobo and GR00T N1.7, integrated in stagesFoundationPose · cuRobo · GR00TFind a part's pose, prove the grasp in simulation, then run slow, supervised trials on the real arm.
Rung 3RTX PC + microphone + webcamSpend: often the PC you already ownBroadcast minimum: an RTX 2060-class GPU and 8 GB of RAM; heavier effects need more GPU.NVIDIA Broadcast for users; AI for Media SDKs for developersBroadcast · AI for MediaClean up a live class: strip microphone noise, replace the background, keep the speaker framed, then share the recording.
Rung 4Cloud H100 80 GB + development laptopSpend: by the hourExample training node: 80 GB of VRAM, 128 GB of RAM and 500 GB of SSD, resized for the model and method you choose.NeMo AutoModel or NeMo Framework, Model OptimizerNeMo docs · Model OptimizerLoRA-tune a small language model on your own example answers, measure accuracy, shrink it and compare it in a pilot.
The nine starter setups as a ladder, grouped by rung. Figures labeled official or minimum are published requirements; the rest are capacity-planning examples, not guarantees. Highlighted rows are the default first rungs for most software startups (rung 0) and most hardware startups (rung 2).

Rung 0: no GPU at all

The most underrated rung costs nothing in hardware. A laptop with 8 to 16 GB of RAM can call hosted models through NVIDIA Build and NIM endpoints, and NeMo Agent Toolkit can wire those calls into an assistant that searches your own documents and cites its sources. Members of NVIDIA's free Developer Program get hosted endpoints for prototyping and downloadable NIM microservices for development and testing on up to 16 GPUs. If you cannot excite a customer with a hosted model, a GPU will not save you, and you will have learned that for the price of a coffee.

We made the same argument from the other direction in our skeptical look at RTX Spark: unless your data is regulated or has to stay offline, renting frontier intelligence by the token is very hard to beat with a box under the desk. Our local LLM versus cloud breakdown walks through the cases where the balance tips the other way.

Rung 1: sensors that feed a brain somewhere else

The next three setups share one architecture: cheap hardware senses or acts at the edge, a PC or an API does the thinking, and the network in between quietly becomes part of your product. The ESP32-S3 streams sensor readings for a Nemotron model to summarize, the Arduino UNO R4 WiFi executes a short list of commands that a model on a nearby PC is allowed to send it, and the Raspberry Pi 5 ships camera frames to a GPU server running DeepStream and TensorRT. In each case the hard engineering is not the AI. It is deciding exactly what the small board is permitted to do when the big brain is slow, wrong or offline.

Be clear about what these boards are. They are nerve endings, not brains. None of them runs CUDA, Isaac Sim or a large model on board, and the Raspberry Pi's built-in GPU is not a CUDA GPU at all. Their value at this rung is the data they start collecting on day one, which for many industrial and retail startups becomes the real moat long after the model at the other end has been swapped twice.

Rung 2: NVIDIA at the edge

The first rung with an NVIDIA chip on the device is a Jetson Orin Nano: 8 GB of unified memory, a 128 GB NVMe drive in our example build, and a developer kit that launched at $249 and has cost $399 since NVIDIA raised Jetson prices in July 2026. Pair it with the JetPack, TensorRT and DeepStream releases that support the module, and a single USB camera can count parts on a production line, process every frame on the device, log the events that matter and send summaries upstream. Nothing leaves the building that does not need to.

A compact unbranded AI edge computer and an industrial camera on an aluminum arm watching metal parts on a small conveyor, with faint amber outline boxes drawn around each part.
Rung 2 in practice: a palm-sized module, one camera and frames that never leave the building. Illustration, AI generated.

This is the rung where unit economics stop being theoretical. Every customer site needs a box, every box has a bill of materials, and the model has to fit in memory it shares with the operating system. Teams that prototype on a big desktop card often discover here that their model needs to go on a diet, which is what quantization and TensorRT exist for. Better to find that out in month two than in the pilot.

Rung 3: the RTX desk

Three setups live on a desktop RTX card, and they serve very different companies. A robotics team can run Isaac Sim, Isaac Lab and Replicator to test a warehouse robot's route in a virtual building, changing racks and lighting and generating camera data for every failure. NVIDIA's official x86 minimum for Isaac Sim is a GeForce RTX 4080 with 16 GB of VRAM, 32 GB of RAM and 50 GB of SSD, its recommended tier is an RTX 5080 with 64 GB of RAM, and Isaac Lab training wants more on top. Simulation is the cheapest robot you will ever crash.

A compact robot arm on a steel bench picking up a metal part, overlapped by a glowing amber wireframe copy of itself that represents its simulated digital twin.
Rung 3: prove the grasp in simulation, then let the real arm follow its digital twin. Illustration, AI generated.

A manipulation startup can step up to a card with 24 GB or more, such as an RTX 4090 or RTX 5090, plus an RGB-D camera and a robot arm. FoundationPose estimates where a part sits and how it is turned, cuRobo plans collision-free motion, and GR00T N1.7, which needs a GPU with 16 GB or more for inference, supplies learned skills. The sane order is to prove the grasp in simulation first, then run slow, supervised trials on the real arm.

The third RTX setup serves media companies rather than robots. NVIDIA Broadcast, which needs at least an RTX 2060-class GPU and 8 GB of RAM, strips microphone noise, swaps backgrounds and keeps a speaker framed during a live class, and the AI for Media SDKs let developers build the same effects into their own products. If your startup ships to creators, your customers' graphics cards are your deployment platform, and the features they can run follow the GPU generation rather than the price tag.

Simulation is the cheapest robot you will ever crash.

Rung 4: rented muscle

The last rung is the one founders reach for too early. A cloud H100 with 80 GB of VRAM, paired with 128 GB of RAM and 500 GB of SSD in our example node, is the right tool for tuning a small language model with LoRA on your company's own example answers, measuring it with NeMo Evaluator, shrinking it with Model Optimizer and testing it against the original in a pilot. On-demand H100s rent for roughly $2 to $12 per GPU-hour depending on the provider, and the direction this year has been up as capacity tightened.

Rent by the hour until the utilization math says otherwise. A LoRA run on a small model is measured in hours, not months, and a GPU you bought would sit idle the rest of the time. Specialist GPU clouds usually undercut the hyperscalers on list price, and our Nebius analysis explains why renting out GPUs is a commodity business the clouds themselves are trying to escape. For a startup, the bigger saving is still the simplest one: turn the meter off between experiments.

06 / decision

Which rung is yours? A five-question test

Most founders never need to read all 314 entries. They need to answer five questions in order and stop at the first yes. Each answer points to a rung and to the handful of NVIDIA pieces worth learning first, which is a far shorter reading list than the catalog suggests.

Five questions, answered in order

  1. Does it have to run where the network is slow, absent or not allowed?

    Factory floors, hospitals, vehicles, privacy-bound sites.

    Yes: take the edge path. Prototype on an RTX desk or on rung 0, then deploy on Jetson with JetPack, TensorRT and DeepStream. Speech goes to Riva, robots to Isaac ROS.

  2. Does it move physical things?

    Robot arms, mobile robots, vehicles.

    Yes: simulate first. An RTX 4080-class or newer card with 16 GB runs Isaac Sim and Isaac Lab, then Isaac ROS, cuRobo and GR00T run on the robot itself.

  3. Is your edge a model that behaves in a way no hosted model will?

    Your terminology, your format, your tone, your data.

    Yes: rent the muscle. H100-class GPUs by the hour, NeMo AutoModel for LoRA, NeMo Evaluator to prove the gain and Model Optimizer to shrink the result.

  4. Is it an application built on language, speech or vision models?

    Assistants, search, document workflows, agents.

    Yes: stay on rung 0. NVIDIA Build and NIM endpoints, NeMo Agent Toolkit, NeMo Guardrails and NeMo Retriever. Self-host NIM only when privacy or volume pays for it.

  5. Is it heavy analytics, optimization or recommendation?

    Big tables, routes, schedules, rankings.

    Yes: CUDA-X on a single GPU. cuDF and cuML for data, cuOpt for routing and scheduling, Merlin for recommenders.

None of the above? If it is science, biology or climate, budget for serious memory from day one. Parabricks alone wants a 16 GB GPU, and 100 GB of system RAM once you run it on two GPUs. The heavier BioNeMo, MONAI and Earth-2 workloads quickly outgrow a desktop card, so price in the cloud early.

Answer in order and stop at the first yes. The test picks a starting rung, not a forever platform.

Notice what the test never asks: which GPU is fastest. Speed matters later, once you know what you are selling. What decides the first rung is where your product has to run and what it has to touch, and founders usually know those answers long before a benchmark does.

07 / traps

Seven traps that quietly burn a seed round

None of these traps appears in a keynote, and each one has cost real teams real money. They are listed roughly in the order founders tend to walk into them, with the habit that avoids each one.

1. RAM is not VRAM

A workstation with 128 GB of system memory and a 12 GB graphics card is a 12 GB machine, not a 128 GB one, and in practice it runs models well under 12 GB. Adding RAM never adds VRAM, and the memory on several GPUs does not merge on its own.

Do instead: size every model against GPU memory, then leave headroom for the KV cache.

2. Active parameters are not resident parameters

Mixture-of-experts models advertise their active parameters because that number explains the speed. Memory follows the total, so a 30B-A3B model is a 30-billion-parameter tenant whatever the brochure says.

Do instead: budget memory on total parameters and enjoy the speed of the active ones.

3. The name is not the budget

Nemotron 3.5 Bolt 74B-A9B 24GB carries a memory figure in its name, yet NVIDIA's own GGUF recipes budget 28 GB for 32 GB-class cards and 32 GB for 48 GB-class cards, and the model card treats 24 GB as a design target at batch size one. TOPS and TFLOPS deserve the same suspicion, because they only compare at the same precision and workload.

Do instead: read the recipe, not the label, and measure with your own context length.

4. Newer is not the same as compatible

Isaac Sim's requirements page says plainly that GPUs without RT cores, the A100 and H100 included, are not supported, so a data center GPU that costs as much as a car cannot run a simulator that a gaming card handles. Current TensorRT releases need a Turing-class GPU (compute capability 7.5) or newer, vGPU wants enterprise cards rather than GeForce, and each JetPack release supports specific Jetson modules.

Do instead: check architecture, driver, operating system, SDK version and hardware blocks such as RT cores and the NVENC video encoder together, before you buy.

5. Open is not the same as commercial

Licenses vary even inside one company. Reading model cards for this guide, we met Apache 2.0 for GR00T's code, the NVIDIA Open Model License for GR00T's weights, the Nemotron Open Model License, which states that works are commercially usable, OpenMDW-1.1 on the Nemotron 3.5 releases, and NVIDIA's non-commercial Source Code License on research code such as Instant-NGP, whose README, like StyleGAN3's, points business users to a licensing form. Partner models on NVIDIA Build carry their own terms, and a listing there does not mean NVIDIA built the model.

Do instead: give every model in your inventory a license line before it goes anywhere near a demo.

6. Free to build is not free to ship

NIM is free for research, development and testing through the Developer Program on up to 16 GPUs. Self-hosting NIM in production requires an NVIDIA AI Enterprise license, which NVIDIA's documentation says begins at $4,500 per GPU per year, with a free 90-day trial to bridge the gap.

Do instead: put the production license in your pricing model on day one, or plan to serve through someone else's endpoints.

7. The GPU is not the whole bill

Founders budget for GPUs and forget the plumbing. Isaac Sim wants 50 GB of SSD just to start. One camera streaming at 4 Mbit/s produces about 43 GB of video a day, so four cameras kept for a week need roughly 1.2 TB. Parabricks asks for at least 100 GB of system RAM and 24 CPU threads on a two-GPU system before its GPUs do anything, and Kumo Engine wants local SSD space of four times the source data.

Do instead: write the storage and RAM lines of the budget before the GPU line.

08 / on-ramps

The free on-ramps, and what they are really for

NVIDIA runs several programs that cost a startup nothing, plus one paid shortcut to rented GPUs, and the free ones are worth joining as soon as you qualify. Just read each one for what it is: a well-built funnel into the CUDA stack, generous because the company expects to be repaid in loyalty and, eventually, in GPUs.

ProgramWhat you getCostThe catch
NVIDIA Developer ProgramSDK downloads, hosted NIM endpoints for prototyping, and downloadable NIM for development and testing on up to 16 GPUs.FreeResearch, development and testing only; production NIM needs an AI Enterprise license.
NVIDIA InceptionFree self-paced courses, preferred pricing on select hardware and software, cloud credits from NVIDIA and partners, and possible introductions to investors.Free, no equity, any funding stageYou must be incorporated, under ten years old and have a working website. Hardware discounts arrive as rebates, and partner credits come on partners' terms.
NVIDIA AI Enterprise trialA 90-day production license for NIM, with support and API stability.Free for 90 daysAfterwards, pricing begins at $4,500 per GPU per year.
NVIDIA BuildBrowser and API access to NVIDIA and partner models, plus blueprints to copy.Free credits to prototypeRate limits apply, and partner models carry their own licenses.
BrevOn-demand cloud GPU development environments.You pay for the GPU you rentA front door to someone's cloud, so watch the meter.

Join Inception as soon as you are incorporated and have a working website. It is free, and its two most useful benefits for an early team, preferred hardware pricing and cloud credits, cut exactly the costs this guide keeps warning about. Then design for an exit you hope never to use: keep your application talking to standard interfaces, such as the OpenAI-style APIs that NIM language model endpoints expose, containerize everything, and treat proprietary SDKs as accelerators rather than foundations, unless the SDK is your product.

09 / context

When NVIDIA is not the answer, and why it usually still is

Honesty requires the other side of the ledger. Apple's new Mac Studio with the M5 Ultra offers up to 512 GB of unified memory and more than four times the memory bandwidth of DGX Spark, which makes it an excellent quiet box for running very large open models, although without CUDA none of NVIDIA's GPU-accelerated SDKs run on it. AMD's Ryzen AI Max systems pack 128 GB of unified memory at prices well below the Spark's, and AMD's Instinct accelerators compete hard on memory capacity in the cloud, with a ROCm software stack that has matured but stays thinner outside the mainstream frameworks. Google's TPUs and AWS Trainium can be compelling at scale and tie you to one cloud. And for many software startups, a frontier model behind an API beats every box on this list.

OptionWhere it shinesWhere it bites
NVIDIA: RTX, Jetson, DGX Spark, cloud GPUsOne programming model from edge to data center, simulation, the deepest SDK catalogMemory prices, layered licensing, lock-in by design
Apple Mac StudioVery large unified memory, high bandwidth, near silenceNo CUDA, so none of NVIDIA's GPU-accelerated SDKs
AMD Ryzen AI Max and InstinctCheaper 128 GB unified memory on the desk, big memory pools in the cloudThinner tooling outside mainstream frameworks
Google TPU, AWS TrainiumCost efficiency at scale inside one cloudSingle-cloud dependence
Hosted frontier APIsThe strongest models, zero hardwarePer-token costs, and your data leaves the building

The reason NVIDIA still wins most first decisions is breadth, not benchmarks. No other vendor covers a palm-sized edge module, a desktop simulator, a data center GPU and the software that joins them with one programming model and one hiring pool. That breadth is also the lock-in, so take it knowingly: use NVIDIA where it is unmatched, at the edge, in simulation and in GPU-heavy training, and keep the rest of your stack boring and portable.

10 / plan

A 90-day plan for the first rung

A plan is only useful if it tells you what not to do. This one keeps you on the cheapest rung for as long as possible and turns every climb into a decision rather than a reflex.

Ninety days, four phases

  1. Days 1 to 14Prove demand on rung 0Join the Developer Program now, and Inception as soon as you are incorporated. Build the thinnest version on hosted endpoints with NeMo Agent Toolkit, and log every request, because those logs become your evaluation set.
  2. Days 15 to 45Measure before you optimizeTurn the logs into an evaluation harness with NeMo Evaluator, probe for failures with garak, an open-source scanner for LLM vulnerabilities, add NeMo Guardrails, and do the memory math for self-hosting even if you never self-host.
  3. Days 46 to 75Climb only where the product pushesEdge products get a Jetson and DeepStream. Robots get Isaac Sim on an RTX 4080-class or newer card. A custom model gets rented H100 hours, LoRA through NeMo AutoModel and quantization through Model Optimizer.
  4. Days 76 to 90Price the unitBenchmark serving with AIPerf or profile pipelines with Nsight Systems, work out the cost per request or per device, and decide buy versus rent with real utilization numbers. Put the production license on the spreadsheet.
Four phases, one rule: every climb up the ladder has to be paid for by something the product needs.

If your product lives or dies on inference cost, keep the metric we unpacked in tokens per watt next to your cost per request. Ninety days is enough to learn whether you have a product. It is rarely enough to justify owning serious silicon, and if the plan ends with you still renting, that is not a failure. It is the plan working.

When the numbers do justify owning hardware, the decision turns into an infrastructure project, and our AI factory blueprint is the place to start, with Vera Rubin NVL72 as the view from the very top of the ladder. Few startups will ever need that view, and the ones that do will get there by climbing, not by jumping.

11 / verdict

The verdict: pay for the rung, not the ladder

NVIDIA has built the deepest toolbox in computing, and the only truly wrong way to use it is all at once. Start on the cheapest rung that can embarrass you in front of a real customer. Rent before you buy, because a GPU you own on day one is a bet on a product you have not finished. Do the memory math before every purchase, read the recipe rather than the label, and put a license line next to every model you touch.

And remember the bedroom. The breakthrough that turned a graphics company into the engine of the AI era did not come from the biggest machine of 2012. It came from a sharp question, modest hardware and the stubbornness to work around a memory wall. Krizhevsky did not need a data center. He needed the right two cards and a better question. So do you.

12 / faq

Questions founders ask

Do I need an NVIDIA GPU to start an AI startup?

No. A laptop with 8 to 16 GB of RAM can call hosted models through NVIDIA Build and NIM endpoints, and NVIDIA's free Developer Program covers prototyping. Buy or rent GPUs only when latency, privacy, cost per request or an offline requirement forces you to.

What is the cheapest NVIDIA hardware for running AI on a device?

The Jetson Orin Nano Super developer kit, with 8 GB of unified memory, is the usual entry point for on-device AI with JetPack, TensorRT and DeepStream. It launched at $249 and has cost $399 since NVIDIA raised Jetson prices in July 2026. Microcontrollers such as the ESP32-S3 or the Arduino UNO R4 WiFi cost less, but they act as sensors and actuators and do not run CUDA or large models.

How much GPU memory does a language model need?

For the weights alone, roughly 2 GB per billion parameters at BF16 and 0.5 GB at 4-bit, so a 9-billion-parameter model needs about 18 GB or 4.5 GB. Add memory for the KV cache, activations and runtime. Mixture-of-experts models need memory for all of their parameters, not only the active ones.

Can Isaac Sim run on an H100 or A100?

No. NVIDIA's Isaac Sim requirements state that GPUs without RT cores, including the A100 and H100, are not supported. The official x86 minimum is a GeForce RTX 4080 with 16 GB of VRAM, 32 GB of RAM and 50 GB of SSD space, and the recommended tier is an RTX 5080 with 64 GB of RAM.

Is NVIDIA Inception free, and does it take equity?

NVIDIA Inception is free and takes no equity, and funding stage and revenue do not matter. Applicants must be incorporated, less than ten years old, run a working website and have a clear use for NVIDIA technology; consulting firms, resellers, cloud providers and listed companies are excluded. Members get self-paced courses, preferred pricing on select hardware and software, cloud credits from NVIDIA and partners, and possible introductions to investors.

Can I use NVIDIA's open models in a commercial product?

Often, but check each model card. The Nemotron Open Model License states that works are commercially usable, the Nemotron 3.5 releases use OpenMDW-1.1, and GR00T N1.7 pairs Apache 2.0 code with weights under the NVIDIA Open Model License, while research code such as Instant-NGP uses a non-commercial license. Partner models listed on NVIDIA Build carry their own terms.

Is NIM free to use in production?

No. NIM is free for research, development and testing through the NVIDIA Developer Program on up to 16 GPUs. Self-hosted production use requires an NVIDIA AI Enterprise license, which NVIDIA says begins at $4,500 per GPU per year, with a free 90-day trial.

Should a startup buy a DGX Spark or rent cloud GPUs?

Rent first in most cases. DGX Spark holds up to 128 GB of unified memory but moves data at about 273 GB/s, and the 128 GB model now lists at $6,950. It suits teams that must keep large models local for privacy or offline work; for bursty training and experiments, hourly cloud GPUs are usually the cheaper path.

13 / glossary

Glossary for your first week

Twenty terms you will meet again and again in NVIDIA's documentation, defined the way you will actually need them. Keep this section handy, because the documentation rarely stops to explain itself.

CUDA
NVIDIA's platform for programming its GPUs for general-purpose computing, released in 2007. Almost everything else in the stack is built on it.
VRAM
The memory on a discrete graphics card. For AI work it is the number that decides which models fit.
Unified memory
Memory shared by the CPU and GPU, as on Jetson modules and DGX Spark. The operating system and your application share it with the model.
BF16, FP8, FP4 and 4-bit
Number formats for model weights. Fewer bits per parameter means less memory and usually more speed, at some risk to accuracy.
Quantization
Converting a model's weights to fewer bits so it fits, and runs faster, on smaller hardware.
KV cache
Memory a language model uses to keep track of the conversation so far. It grows with context length and with every concurrent user.
Mixture of experts (MoE)
A model that activates only some of its parameters for each token. Fast, but every parameter still has to fit in memory.
LoRA
A fine-tuning method that trains small add-on weights instead of the whole model, which cuts memory and cost.
Inference and fine-tuning
Inference runs a trained model. Fine-tuning updates it and needs far more memory.
NIM
NVIDIA's packaged model microservices with standard APIs: free for development and testing, licensed for production.
TensorRT
NVIDIA's compiler and runtime that optimizes trained models for fast inference on its GPUs.
JetPack
The operating system, drivers and AI software stack for Jetson modules.
Blueprint
A reference application that wires NVIDIA components into a working example, such as RAG or video search.
RT cores
Ray tracing hardware on RTX GPUs. Isaac Sim requires them, and the A100 and H100 do not have them.
Compute capability
NVIDIA's version number for a GPU architecture: 7.5 for Turing (RTX 20 series), 8.9 for Ada (RTX 40 series), 9.0 for Hopper (H100). SDKs use it to decide which GPUs they support.
GGUF
A file format for quantized model weights, used by llama.cpp and the local tools built on it.
SXM
NVIDIA's socketed module form of its data center GPUs, mounted on the board instead of in a PCIe slot. SXM parts run at higher power with faster links, and the H100 SXM is markedly quicker than the H100 PCIe card.
TOPS and TFLOPS
Trillions of operations, or floating-point operations, per second. Vendors quote peaks at their most flattering precision, so compare only like for like.
RGB-D camera
A camera that records color and depth for every pixel, which lets a robot locate objects in three dimensions.
vGPU
NVIDIA's software for sharing one physical GPU among several virtual machines. It is licensed separately and runs on data center and professional cards, not GeForce.
14 / appendix

Appendix: the full map, and the old names

All 314 families, by aisle

Every family in our catalog, grouped into its 25 aisles, with a one-line description and a link to the official page or model card. Status tags flag research code, previews, limited access and partner models, which deserve an extra look at license and support terms before a customer depends on them.

1. Language and multimodal models 10
2. Search, document and safety models 10
3. Speech and audio models 12
  • Nemotron Speech / Nemotron 3.5 ASR Streaming Low-latency speech recognition for live audio streams.
  • Parakeet Speech-to-text family in several sizes and language coverages.
  • Canary / Canary-Qwen Speech recognition, with translation and audio question answering in some versions.
  • MagpieTTS Text-to-speech models with control over voice character.
  • RivaTranslate 4B Instruct v2 Specialist model for text translation between supported languages.
  • Nemotron VoiceChat Early access, evaluation Speech-in, speech-out model for spoken conversation; access terms depend on the release.
  • PersonaPlex Research Research model that listens and speaks at the same time, conditioned on a role and a voice.
  • Audio Flamingo / Audio Flamingo Next Research Research on describing and answering questions about speech, music and ambient sound.
  • Sortformer Works out who spoke when in an audio recording.
  • TitaNet Produces voice identity vectors for speaker similarity.
  • MarbleNet Small models that detect where speech starts and stops in an audio stream.
  • FastPitch + HiFi-GAN Classic TTS pipeline that turns text into an acoustic representation, then a waveform.
4. Physical world, robotics and vision models 15
  • Cosmos 3 Edge 4B Edge-device model for interpreting physical scenes and producing actions.
  • Cosmos 3 Nano 16B Mid-size world model for visual world understanding, simulation and customization.
  • Cosmos 3 Super 64B Large multimodal teacher model for world simulation and synthetic data.
  • Cosmos Reason2 (2B / 8B / 32B) Models that reason about physical relationships in video and images.
  • Cosmos Predict2.5 Generates plausible future frames from text, images, video or actions.
  • Cosmos Transfer2.5 Turns control videos into realistic scenes with visual variety.
  • Cosmos Tokenizer Compresses images and video into the representations world models work with.
  • Cosmos Embed1 Turns video clips into semantic vectors for similarity search.
  • Isaac GR00T N1.7 Robot foundation model that turns images, language and robot state into motion.
  • FoundationPose Estimates an object's 3D position and rotation relative to the camera.
  • FoundationStereo / FastFoundationStereo Depth from two camera views; the fast version targets real time.
  • BundleSDF Research Research on object tracking and 3D surface reconstruction from RGB-D video.
  • RADIO / C-RADIO Extracts general-purpose visual features usable across many tasks.
  • NVCLIP Compares text and images in a shared vector space for visual retrieval.
  • DreamDojo Research Research world model that learns from human videos and animates the outcome of robot actions.
5. Image generation and 3D research 6
  • Instant-NGP Research Builds fast neural scene representations and new views from photos.
  • Neuralangelo Research Research on detailed 3D surface reconstruction from photos or video.
  • VILA / NVILA Research Open research models that answer questions about images, video and text.
  • StyleGAN3 Research Generative network research that produces images resembling its training data.
  • SANA Research Efficient image generation, with heavier video research variants in the family.
  • Edify / Edify 3D Research, access varies Model and research family for visual and 3D content generation.
6. Tabular, time series, weather and quantum models 11
7. Biology, molecule and medical research models 21
  • CodonFM Research Biological foundation models that represent RNA sequences at the codon level.
  • JEPA-DNA Research Research models that learn local and long-range patterns in DNA sequences.
  • RNAPro Research Predicts the 3D structure of RNA sequences.
  • nvDock Research Predicts how a small molecule sits in a known protein binding pocket.
  • Proteina / La-Proteina Research Models that generate protein backbones or full-atom protein structures.
  • Proteina-Complexa Research Designs binder protein candidates for protein or small-molecule targets.
  • ProtComposer Research Research method for combining parts and constraints in protein design.
  • GenMol Research Diffusion model that builds new small molecules from molecular fragments.
  • Megalodon / AvgFlow Research Research models that generate 3D molecular structures and conformations.
  • KERMT Research Pretrained graph neural network that predicts molecular properties.
  • ReaSyn Research Research model that predicts synthesis steps and synthesizable analogues.
  • DualBind Research Research model that predicts binding affinity between a protein and a molecule.
  • OpenFold2 / OpenFold3 (partner models) Partner model, research Protein and molecular complex structure prediction, served through NVIDIA NIM.
  • Boltz-2 (partner model) Partner model, research MIT model that predicts molecular complex structure and binding properties.
  • Evo2 (partner model) Partner model, research Arc Institute genome model for long DNA sequences, with NVIDIA deployment and training tools.
  • ProteinMPNN (partner model) Partner model, research IPD model that designs amino acid sequences for a given protein backbone.
  • RFdiffusion (partner model) Partner model, research IPD generative model for protein backbone and binder design.
  • DiffDock (partner model) Partner model, research MIT molecular docking model that predicts protein-ligand binding poses.
  • MolMIM Research NVIDIA model that generates small-molecule candidates toward target properties.
  • MAISI Research MONAI and NVIDIA research model that generates synthetic 3D medical images.
  • VISTA-3D Research Helps label anatomical structures in 3D medical images.
8. NeMo: training, data and evaluation 21
  • NeMo Framework Modular framework for training, adapting and evaluating language, vision and speech models.
  • Megatron Core Parallelism, Transformer layers and training building blocks for large models on many GPUs.
  • NeMo Megatron Bridge Conversion and distributed training layer that links Hugging Face models to Megatron Core.
  • NeMo AutoModel Runs Hugging Face models through accelerated PyTorch training and fine-tuning.
  • NeMo Curator Cleans, filters, deduplicates and prepares text, image, audio and video data.
  • NeMo Data Designer Generates synthetic datasets from rules or seed examples, as a library or a service.
  • NeMo Anonymizer Finds personal information in context and masks, replaces or rewrites it.
  • NeMo Safe Synthesizer Creates synthetic tables that resemble sensitive data, with differential privacy options.
  • NeMo User Sim / UserSim Simulates different user behaviors in multi-turn conversations to evaluate agents.
  • NeMo Customizer Manages model fine-tuning, training jobs and related resources through service APIs.
  • NeMo RL Library for improving model behavior with reinforcement learning and other post-training methods.
  • NeMo Gym Organizes simulated environments, evaluations and reinforcement learning experience for agents.
  • NeMo Evaluator Compares models and agents on standard tasks, custom metrics and judge models.
  • NeMo Retriever Document extraction, embedding and reranking components for enterprise search and RAG.
  • NeMo Guardrails Programmable control layer that adds topic, content and tool-use rules to agent conversations.
  • garak Open evaluation tool that probes language models and agents with failure scenarios.
  • NeMo Run Configures, launches and monitors training or evaluation jobs on local machines and clusters.
  • NeMo Export and Deploy Exports trained models to inference engines and readies them as services.
  • NeMo VFM PyTorch and Megatron building blocks for training and adapting visual foundation models.
  • NeMo Skills Reusable example workflows for synthetic data, training and evaluation.
  • NeMo Speech Framework for speech-to-text, text-to-speech and related audio model development.
9. Agents: runtime, observability and governance 16
  • NVIDIA Agent Toolkit Product family that brings together models, runtimes and NeMo tools for agent development.
  • NeMo Agent Toolkit Open library for profiling, evaluating and improving agents across frameworks.
  • NemoClaw Open reference designs and controlled execution components for specialized, always-on agents.
  • OpenShell Runtime that polices an agent's file, network and tool access with policies set outside the model.
  • Agent Knowledge Foundation Knowledge and data access components that connect agents to enterprise documents, tables and systems.
  • NeMo Fabric Brings different agent runners under one configuration, results and observability interface.
  • NeMo Helix Development and management layer that joins NeMo tools through a CLI, SDK, service and plugins.
  • NeMo Studio Web interface for inspecting agents, models, experiments and jobs through Helix.
  • NeMo Relay Records an agent's model and tool calls and inserts monitoring and policy plugins.
  • NeMo Compass Research preview Research preview that turns agent traces and evaluation evidence into improvement suggestions.
  • NeMo Eval Author Research preview Tools for writing evaluation tasks and widening test coverage for custom agents.
  • NeMo Switchyard Model selection component that routes requests to different models by task and policy.
  • Deep Researcher Agent / AI-Q Blueprint Example research agent that combines source search, analysis and report writing.
  • RAG Blueprint End-to-end example app for document ingestion, chunking, search and cited answers.
  • Data Flywheel Blueprint Example system that feeds production logs into data selection, tuning and evaluation.
  • NVIDIA FLARE Federated learning framework for joint model training without pooling data centrally.
10. Inference, optimization and serving 10
  • TensorRT Compiler and runtime for running trained neural networks fast on supported NVIDIA GPUs.
  • TensorRT-LLM GPU kernels, optimizations and serving components that speed up language model inference.
  • TensorRT Model Optimizer Quantization, pruning and distillation tools for running models more cheaply.
  • TensorRT for RTX Compact, device-adaptive inference runtime for deploying models on RTX PCs.
  • TensorRT Cloud Limited access Limited-access cloud service that builds inference engines optimized for a target GPU.
  • NVIDIA Dynamo Coordinates routing, GPU resources and KV cache transfer for large-scale generative AI inference.
  • Dynamo-Triton / Triton Inference Server Serves different model engines behind one interface, with batching, concurrency and model management.
  • NVIDIA NIM Ships specific models as prebuilt service containers with standard APIs.
  • AIPerf Measures latency, throughput, load and, for supported tasks, accuracy of model servers.
  • Riva SDK / Riva NIM Serves speech recognition, speech synthesis and translation models in real time or in batch.
11. CUDA and core GPU libraries 22
  • CUDA Toolkit Compiler, runtime, headers, libraries and tools for GPU programming.
  • CUDA Python Python bindings for CUDA devices, memory management and GPU execution.
  • CUDA Tile / cuTile Python New tools for expressing GPU computations as tiles.
  • cuBLAS / cuBLASLt Optimized GPU linear algebra for dense matrix and vector operations.
  • cuDNN Accelerated GPU building blocks for neural network layers and attention.
  • cuFFT Fast Fourier transforms in one or more dimensions on the GPU.
  • cuRAND Parallel pseudo-random and quasi-random number generation on the GPU.
  • cuSPARSE / cuSPARSELt Accelerates sparse matrix operations and supported structured sparsity.
  • cuSOLVER Factorization and equation-solving methods for dense and sparse linear algebra.
  • cuDSS / AmgX Direct and multigrid iterative GPU solvers for sparse linear systems.
  • cuTENSOR Optimized library for multidimensional tensor operations and contractions.
  • CUTLASS Customizable templates for high-performance GPU matrix multiplication and related math.
  • CCCL: Thrust, CUB, libcu++ and CUDA Python algorithms GPU parallel algorithms, data structures and CUDA C++ libraries, including Python layers.
  • nvmath-python Connects NVIDIA math libraries to Python and the wider numerical ecosystem.
  • NCCL Collective communication between GPUs for distributed training synchronization.
  • NVSHMEM One-sided access to GPU memory for low-latency distributed communication.
  • NIXL Moves KV cache and other inference data between memory and storage tiers.
  • nvCOMP Algorithms for compressing and decompressing data on the GPU.
  • DALI GPU-accelerated pipeline for loading and preprocessing image, audio and video training data.
  • NPP Low-level GPU functions for image and signal processing.
  • nvImageCodec Unified, accelerated interface for encoding and decoding image files in many formats.
  • Transformer Engine Optimized layers for low-precision Transformer training and inference on supported GPUs.
12. Data science, search and recommender systems 15
  • CUDA-X for Data Science / RAPIDS Family of GPU-accelerated libraries for tables, machine learning, graphs and data analysis.
  • cuDF Accelerates DataFrame operations and some pandas and Polars workflows on the GPU.
  • cuML GPU implementations of classic machine learning algorithms, with compatible acceleration layers.
  • cuGraph Runs graph algorithms and connectivity analysis on the GPU.
  • cuVS Accelerated components for vector similarity search, index building and clustering.
  • cuxfilter GPU-backed interactive filtering and visual analysis for large tables.
  • cuDF for Apache Spark / RAPIDS Accelerator Moves suitable Spark SQL and DataFrame operations onto NVIDIA GPUs.
  • cuOpt Tools for routing, linear programming and mixed-integer optimization problems.
  • Merlin Models / Systems Components for building recommender models and serving end-to-end recommendation workflows.
  • Merlin NVTabular Feature engineering and large-table preprocessing library for recommenders.
  • Merlin HugeCTR GPU training and inference framework for large recommender networks and embedding tables.
  • Merlin Transformers4Rec Library for Transformer-based recommenders that use the order of in-session behavior.
  • Kumo Engine Data preparation, training and batch inference infrastructure for models built from linked tables.
  • Structured Data Models / Structured Data Models Client Runs Kumo models in Python or sends prediction requests to a Kumo Relational NIM.
  • Kumo-TS Python tools that run Kumo Forecast and Kumo Anomaly time series workflows.
13. Profiling, debugging and developer tools 8
14. Scientific computing, physics and quantum 11
  • NVIDIA HPC SDK C, C++ and Fortran compilers with OpenACC, CUDA, math and communication tools.
  • PhysicsNeMo (formerly Modulus) Framework for models that learn from physics data and equations, including neural operators and surrogates.
  • cuEquivariance Accelerates the special GPU operations in neural networks that respect 3D symmetries.
  • cuEST Beta GPU-accelerated building blocks for electronic structure and quantum chemistry calculations.
  • ALCHEMI Toolkit / Toolkit-Ops / NIM Tools, GPU operations and model services for atomistic simulation, chemistry and materials AI.
  • cuLitho Specialist library that accelerates computational lithography and mask optimization in chipmaking.
  • CUDA-Q One programming model across CPUs, GPU simulators and available quantum processors.
  • cuQuantum Libraries that accelerate state-vector, tensor-network and other quantum circuit simulation.
  • CUDA-Q Solvers / QEC / Logical Specialist extensions for quantum algorithms, error correction and logical-qubit workflows.
  • cuPQC GPU implementations of supported post-quantum cryptography algorithms.
  • Earth2Studio Open-source framework that combines weather and climate models, data sources and forecast steps in Python.
15. Developer tools for biology and health 10
16. Robotics and robot learning 13
  • Isaac Sim Simulates robots, sensors and physical environments.
  • Isaac Lab Trains robot policies with imitation and reinforcement learning.
  • Isaac Lab-Arena Compares robot policies across different tasks and environments.
  • Isaac ROS Adds GPU-accelerated perception and processing packages to ROS 2 robot software.
  • cuVSLAM / Isaac ROS Visual SLAM Estimates robot motion from cameras and an optional IMU.
  • nvblox / Isaac ROS Nvblox Builds navigation-ready 3D distance maps from depth data.
  • cuMotion / Isaac ROS cuMotion GPU-accelerated motion and collision planning for robot arms.
  • Isaac Manipulator Combines perception, object pose and motion planning into a robot arm workflow.
  • Isaac Perceptor / mobile robot reference workflows Combines multi-camera perception and navigation for mobile robots.
  • GR00T-Mimic Generates varied synthetic motion demonstrations from a few robot demonstrations.
  • GR00T-Dreams Workflow that uses world models to generate synthetic task data for robot learning.
  • cuRobo Runs robot kinematics, collision checking and motion optimization on the GPU.
  • OSMO Runs training, simulation and edge-device jobs through shared workflows.
17. Omniverse and physics simulation 16
18. Vision, video and edge AI 12
19. Autonomous vehicle development 8
  • DriveOS Automotive operating system and base development stack for DRIVE AGX.
  • DriveWorks Automotive sensor access, data processing and vehicle development modules.
  • Alpamayo Stack Ecosystem that joins Alpamayo driving models with data, training, simulation and in-vehicle deployment.
  • AlpaSim Open platform that evaluates autonomous driving policies in closed-loop simulation.
  • AlpaGym Research framework that applies reinforcement learning to end-to-end driving policies.
  • CoC Auto-Labeler Open pipeline that drafts cause-and-effect reasoning labels for driving clips.
  • OmniDreams Research and post-training framework that adapts video world models to interactive simulation.
  • FlashDreams Research Research tool for interactive video and simulation inference with supported world models.
20. Graphics, media and avatars 17
21. Networking and telecom 10
22. Infrastructure, deployment and cloud 16
  • NVIDIA Container Toolkit Lets Linux containers reach NVIDIA GPUs and the driver components they need.
  • GPU Operator Installs GPU drivers, tools and management components on Kubernetes automatically.
  • Network Operator Manages NVIDIA network drivers and fast networking components inside Kubernetes.
  • DCGM / DCGM Exporter Collects health, utilization and performance telemetry from data center GPUs.
  • vGPU / RTX Virtual Workstation Shares supported physical GPUs across virtual desktops and workloads.
  • Run:ai / KAI Scheduler Tools for sharing, queuing and scheduling GPU resources for AI jobs.
  • Base Command Manager Manages installation, images and cluster operations for AI and HPC servers.
  • Mission Control Platform for operating, monitoring and orchestrating large AI infrastructure.
  • DGX OS / BaseOS Validated operating system and software layers for DGX and related platforms.
  • DSX / DSX Air Platform of tools for planning and operating AI factories and related infrastructure.
  • AI Enterprise Enterprise support, lifecycle and validated AI software bundle.
  • AI Workbench Manages AI development environments across local and remote machines.
  • Brev Tools for creating and using cloud GPU development environments.
  • NGC Catalog Distribution catalog for models, containers, SDKs and reference packages.
  • NVIDIA Build / API Catalog Developer catalog of model trials, APIs and blueprint examples.
  • DGX Cloud NVIDIA's cloud platform for AI development and scaling.
23. Physical AI models 4
  • Alpamayo 2 Super (34B) VLA model for driving planning, cause-and-effect labeling and visual evaluation.
  • Alpamayo 2 Edge (2B) Small VLA model aimed at in-vehicle reasoning about actions and trajectories.
  • Alpamayo 1 Nano (10B) Earlier open driving model that produces trajectories and decision reasons from images and motion.
  • Alpamayo 1.5 Nano (10B) Driving model that adds flexible camera counts, navigation guidance and visual questions.
24. Physical AI data and training tools 5
25. Desktop, content creation and gaming 15
  • NVIDIA App Desktop app that combines drivers, graphics settings, performance overlays and screen recording.
  • NVIDIA App for Enterprise Driver selection, app settings, monitoring and recording for professional workstations.
  • NVIDIA Broadcast AI noise removal, background and framing effects for microphones and cameras.
  • NVIDIA Canvas Turns rough brush strokes into landscape images and panoramic scene drafts (beta).
  • GeForce NOW Runs games on remote NVIDIA servers and streams them to your device; not an AI development service.
  • RTX Remix Captures compatible classic games and remasters their scenes with modern lighting and materials.
  • Texture Tools Exporter / NVTT Compresses images into GPU-friendly texture formats, with mipmap, normal map and cube map workflows.
  • RTX Desktop Manager Manages window layouts, desktop profiles and shortcuts across multiple displays.
  • Game Ready / Studio / RTX Enterprise drivers The drivers between operating system and GPU, in gaming, creative and enterprise branches.
  • NVIDIA Control Panel Driver interface for display, color, 3D application and GPU settings.
  • RTX Video / RTX Video SDK Video upscaling and SDR-to-HDR conversion, also available to apps through an SDK.
  • NVIDIA Image Scaling SDK Non-AI spatial upscaling and sharpening that also runs on other vendors' GPUs.
  • NVIDIA Reflex SDK / Reflex Analyzer Reduces and, with compatible peripherals, measures system latency in supported games.
  • FrameView Logging and benchmarking tool for frame times, performance and supported power metrics.
  • NVIDIA Studio Ecosystem of creative apps, Studio drivers and compatible PCs; not a model or SDK on its own.

Old names you will still meet in tutorials

Older tutorials and sample projects still use these names. Here is how each maps to the current product or status, so a stale blog post does not send you down a dead end.

Name you may seeWhat it is now
Triton Inference ServerNow Dynamo-Triton. Not the same product as the Triton GPU kernel language.
RAPIDSNow under the CUDA-X for Data Science umbrella; cuDF, cuML, cuGraph and the rest continue as separate projects.
ModulusNow PhysicsNeMo, the physics machine learning framework.
AIQ / Agent Intelligence ToolkitNow NeMo Agent Toolkit. AI-Q DeepResearcher is a separate blueprint.
GenAI-PerfNow AIPerf; new benchmarking work should follow the AIPerf documentation.
Omniverse Launcher / Nucleus WorkstationA legacy distribution path since 1 October 2025. Kit through NGC and GitHub, and Enterprise Nucleus, are the current routes.
Legate / cuPyNumericMaintenance and support have ended, with 26.06.01 as the last release. Listed so you recognize the names in older material (second source).
MorpheusNVIDIA AI Enterprise support has ended. Check the lifecycle notice before reviving an old security or anomaly pipeline.
sources / method

Sources and method

This guide is built on a catalog compiled on 21 October 2026 from official NVIDIA product documentation, model cards and project repositories, with the claims in the article rechecked against current sources on 22 October 2026. Research, early-access and partner models are flagged as such, and a listing on NVIDIA Build or NGC does not by itself mean NVIDIA developed a model. Requirements change with every release, so check the linked page before you buy hardware. Gigabyte figures are approximate decimal capacities, and prices are list prices at the time of writing.